PS VR vs. Oculus Rift is not hard to choose at all

Tencent Digital (compilation: Rabbit) Oculus Rift and PlayStation VR can be regarded as the most popular and most competitive virtual reality devices on the market. The former was born in Kickstarter. Although the market reaction was fierce, it was finally acquired by Facebook for $2 billion in 2014. On the other hand, the PlayStation VR came from the technology giant Sony, although Sony’s performance in the smartphone field has improved steadily in recent years. It is down, but it is one of the leading companies in the game field.

As the most cutting-edge technology in consumer electronics, Oculus Rift and PlayStation VR have already been sold to consumers. The PlayStation VR is significantly cheaper than the Oculus Rift in terms of price, so it is clearly ahead of the latter in sales.

After experiencing the PlayStation VR and the Oculus Rift, what differentiated experiences are there between the two VR devices?

Design and comfort

Many friends who often play games know that hours of time are commonplace for playing games, so lightness and comfort are very important aspects of this class of helmets that are tied to the head. In terms of design, both the Oculus Rift and the PlayStation VR value this aspect very much. Both look like a pair of eyeglasses that firmly holds our face behind.

The consumer version of the Oculus Rift on the one hand to ensure adequate comfort, but did not publish specific parameters, of course, also includes the specific weight. From the beginning of the prototype, the Oculus Rift has been continuously improved in ease of use and comfort, including a variety of interfaces and USB connections as well as an additional vent design, so that when the game is played, players are not likely to appear The problem of sweating can not be discharged.

Sony, on the other hand, adopts another style that looks more like fashion than fantasy, like the props in Star Trek. Sony cleverly incorporated the goggle style into the design of the PlayStation VR, so this means that when you wear the PlayStation VR, only your eyes are partially blocked and your nose and cheeks are exposed.

Sony demonstrated the consumer retail version of PlayStation VR at GDC 2016. Experiencers said that they are comfortable to wear and that even those who wear glasses can use it directly, and various buttons can easily be touched.

screen

The PlayStation VR offers a 5.7-inch OLED display with a 1920-by-1080p resolution, and the resolution of each individual screen divided vertically is 960×1080 pixels. Oculus has confirmed that the resolution of Oculus Rift is 2160 × 1200 pixels, so the resolution of each divided screen is basically divided by 2 results. At the same time, Sony has equipped RGB sub-pixels on the 5.7-inch display of the PlayStation VR to help eliminate jaggedness on the screen.

In order to reduce wearer's eyestrain, the screens of both products have adopted a very high refresh rate. The refresh rate of the Oculus Rift developer's version is 90Hz, and the refresh rate of PlayStation VR is the highest in the virtual reality device, reaching 120Hz. Not only exceeds the Oculus Rift but also exceeds another popular VR device HTC Vive. If Oculus raises the refresh rate of Oculus Rift in the retail version, we also think this is good news.

While the latest generation of the Oculus Rift offers a 110 degree viewing angle range, the PlayStation VR has a range of 100 degrees, and the Oculus Rift wins slightly. When the PlayStation VR is worn, there is always a small gap underneath, so if you pay attention to the situation, there will be a little light leakage and you will see your own feet. This feeling is a bit strange.

The Oculus Rift will also have a little light leakage, depending on the size of the user's nose. Therefore, Oculus Rift also leaked light for friends with relatively small facial features and low nose.

track

All 3D graphics require large amounts of data processing, so both the Oculus Rift and the PlayStation VR need to be fully synchronized and independently render the content seen by each glasses, and keep track of the user's head as well. Positioning in physical space location.

However, if the frame rate drops, it will have an erroneous influence on the judgment of the target. Therefore, how to handle the signal sufficiently is also a very important factor. The PlayStation VR can additionally add video signal processing, and the built-in AMD graphics processor can further enhance the already processed 3D signal.

Sony still needs the PlayStation VR to connect to the PlayStation 4 console via a USB or HDMI interface to complete the details that the PlayStation VR cannot handle. In addition, PlayStation VR also provides HDMI output, so users can directly connect to an additional display to see if the user experience is distorted.

Thanks to the processing of data signals through the computer, Oculus Rift's requirements for the system and platform are more flexible. The Oculus Rift first step has begun to cooperate with Microsoft and support the Windows 10 platform, but for the time being there is still lack of support for Mac and Linux. .

The Oculus Rift's computer itself needs considerable performance to perform 3D processing on 1080p/75fps signals. According to the introduction of Oculus Rift's website, this requirement for hardware is basically a midrange performance configuration of the PC. If it is converted into a price, it is basically similar to the Sony PlayStation 4 console. For example, the Intel i5 processor, 8GB of running memory, NVIDIA GTX970 or AMD 290 graphics card can meet the Oculus Rift's configuration requirements.

The Oculus Rift of version 2 of Kevelpment Kit uses a camera to track the user's location. This Constellation tracking system has reached a level of 360 degrees, and it locates the user's position in space through sensors installed in the environment.

The Sony PlayStation VR also uses the camera for tracking, including the head-up and front-to-back tracking. At last year's GDC, Sony said PlayStation VR has increased the number of LED trackers from six to nine.

Sound and controller

Sound is the most easily overlooked, but also very important and delicate part of the virtual reality experience. Sony, as a technology giant with several well-known speaker and headphone products, naturally has a unique advantage in sound. PlayStation VR provides a three-dimensional rendering of sound effects in the game through a dedicated 3D sound engine. If you wear headphones, including a rooftop helicopter or a staircase at your feet, you can bring a realistic live experience.

The consumer version of the Oculus Rift integrates a headphone system that also brings a mixed audio experience. At last year's GDC 2015, Oculus said that it will open the sound system SDK, allowing developers to bring a truly immersive audio experience to users based on different content, and the sound can be delivered in multiple directions.

On the controller side, the controller of the PlayStation VR can be used as a sword for swinging, and can also be used with the DualShock3 handle. The Oculus Rift benefits from cooperation with Microsoft, and each Rift will be equipped with an Xbox One wireless controller. In addition, Oculus Rift has its own special controller Oculus Touch, looks like a mini version of the handle, allowing the player to interact interactive gestures in the virtual reality world.

game

I am very glad that there are many games currently supporting PlayStation VR. The first release will be "The Playroom VR," which is a collection of multiple VR games, including "Monster Escape," "Cat and Mouse" and other games. It is the VR multiplayer fun gameplay. It is currently estimated that more than 50 PlayStation VR games will be launched at the end of 2016. Key games include Hawkeye (developed by Ubisoft), EVE: Valkyrie, Headmaster, Rez Infinity (music game), RIGS: Mechanized Combat Alliance, and more. "Until dawn" is developing a new version of VR. Games such as "Tekken 7", "Ace Combat 7", "Dead or Raw Beach Volleyball 3" and "Final Fantasy 14" have announced support for PlayStation VR. Many European, American and Japanese manufacturers have already joined the PlayStation VR development.

On the Oculus Rift side, just announced 30 first-time games at GDC 2016, priced from $4.99 to $59.99. Including "Eve of the Star Wars: Valkyrie", "Elite: Dangerous", "Motor Racing Plan", "ADR1FT", "Evan Carter's Disappearance", "EVE: Valkyrie", and of course "3D Pinball FX2" ” and other traditional games and casual games.

Earlier, Oculus Rift expects that by the end of the year, there will be more than 100 models of Rift helmets in the market, including more than 20 platform exclusive games. Furthermore, Unity and SteamVR have said they will be compatible with the Oculus development platform.

Sales price and release date

The Oculus Rift has been shipping for some time. The whole package is priced at $599 (about RMB4,123) and includes several free games and an Xbox controller. In addition, the Oculus Touch controller requires an additional $199 (about RMB1,370) and a space sensor of $79 (approximately RMB534). Of course, don't forget that there is a full set of well-configured PCs.

Sony's PlayStation VR is also just coming into the market and is priced at US$399 (approximately RMB2,746). If you are willing to spend 499 US dollars (about 3,435 yuan), it also includes PlayStation Camera and two Move handles as well as digital downloads of PlayStation VR Worlds and Playroom VR games. Of course, there is still a PS4 host.

to sum up

Comparing PlayStation VR and Oculus Rift, there is no clear winner, because how to choose the best virtual reality device depends on what you play and how you play. Of course, how much you want to spend is also an important reference standard.

Oculus will continue on the road to monopolizing the game, of course, the PC platform. And Sony has the advantage of the PS4 console, so if you are a PS4 player, PlayStation VR is the only choice.

In the head-mounted device, the gap between the two is not obvious and is basically at the same level. Only on the tracking type, Oculus Rift and PlayStation VR are completely different tracking principles.

The display can be said to be the most important part of the virtual reality device, and Sony has solved many problems on the previous prototypes through the use of OLED screens. The Oculus Rift's screen resolution is also very high, and there is almost no delay. The question of dizziness depends entirely on the game, but according to user feedback, PlayStation VR has more serious problems than Oculus Rift.

From the ecosystem point of view, the PC is an independent platform game, and has more flexibility and can also be used for office work. It is not as limited as the PS4 console. But to build a game PC that meets the Oculus Rift standard, you have to spend a fortune.

The PS4 is more advantageous in terms of price and availability, and is more professional for pure gamers. However, most players still use their own platform as a prerequisite for selection. PS4 players choose PlayStation VR, while PC users prefer Oculus Rift. In addition, not only these two members, including HTC Vive, Google Daydream, and Samsung Gear VR, but also promote the development of the entire virtual reality industry.

Source: wareable

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